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Adventurers know how to push themselves temporarily and then return to their normal routine, limiting camping activities to get more rest so that fatigue is reduced. This will add fatigue and may lead to exhaustion. Sometimes, the normal routine will be interrupted and your heroes will need to travel while they should be resting. This routine requires them to travel no more than 8 hours a day and leaves enough time to eat and sleep, and for other activities such as crafting, talking, playing games, playing an instrument, etc. Your heroes normally plan their travel so that they are always fit and ready for anything. You can open the post-rest window after a long rest, for instance, to modify your prepared item. When a crafting task is complete, so you can set up a new one without losing time. Whenever someone can level up, a long rest can be started immediately without finishing the day's travel. You can set up travel so you don't need to micro-manage your party. You will find more food and are less likely to be. Rangers will be very useful while in their preferred terrain. A fast pace is the quickest of them all but can be dangerous. Travel PlaceĪ slow pace lets you move cautiously, trying to remain hidden from monsters. They can also find crafting ingredients and encounter travelers, remarkable locations, or even monsters. While en route, adventurers can gather food by foraging or hunting. Click on a destination to plan your travel. A long rest heals all your hit points and recharges most of your powers, as well as giving back half your max. When your party is low on health and spells, you can take a long rest as long as you are in a safe location and you have one food ration per character.
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Keep an eye on the Faction section of the Journal. Various sub-quests will give you opportunities to improve your relations with one faction to another. However, these factions are in competition with each other, which means you can't please them all. They better your relations with a Faction, the more they have to offer, and the lower their prices. They can sell you equipment, spells, and many other things. The five council factions have representatives in Caer Cyflen. Some of them are affiliated with certain Factions and you will benefit from having a good reputation with those factions. They can also detect and identify magical items in your inventory. Also, if the waypoint is a location exit, you can use it to go directly to the travel map. You can use the map to instantly travel to a waypoint on the map, as long as the path is clear and you can there on foot, if not, you'll be told that the path is blocked.
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The map updates automatically as you explore a location. Enemies that you have spotted but not fought are also visible, so you can decide whether to attack or avoid them. The map also shows locked doors, unopened chests, and traps that you've detected but not triggered or disarmed. A portrait generally means you can interact with the NPC. The map indicates the presence of important NPCs such as merchants. They give you information about the role of various structures, the lighting levels in the area, and other gameplay modifiers. Click the Map button to open the location map.